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Maybe I'm imagining it but wasn't there a custom importer script with this asset at one time? So when you imported the GLB/Blend file it would save all the objects as scenes? Is there a way I can get that script? I'm having a hard time finding anything helpful on google

i didn't publish it with the script, but i did use one to sort of split up the exported model into its component pieces. if i had to do it over again i wouldn't do it that way again, but i can show you the script i used:

https://github.com/reverendwolf/Mister-Dungeon

this should be public, it's the batch import script under the scripts folder

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Yes! Thank you for sharing that

You mentioned you wouldn't do it this way again - what would be your alternate workflow?

I've been using AssetPlacer and have found your terrain kit to be the easiest to work with

Mister Dungeon was the first thing I made using Godot and I had a lot of "doing it the Unity way" ideas about how things should work. Since working on this, I've found that just doing a batch export from Blender into individual glb's is the easiest. For myself, I tend to set Godot to handle my textures as "embedded uncompressed" since they're so small. I found a batch export plugin for Blender where I can just select all my pieces and hit a button to get them all spit out into individual, centered, scale applied, flb files. It's much easier handling on that end compared to the import script chopping it up for me.

This is pretty cool :)