A downloadable asset pack

Buy Now$19.99 USD or more

Mister Dungeon wants to help you build your world! Inspired by the world building kits available in open world games like Skyrim and Oblivion, Mister Dungeon's Terrain Kit offers a large selection of pieces to build and enhance your terrain. What kinds of worlds will we make together?

  • 254 individual pieces
  • Low poly, textured aesthetic
  • Mountains, cliffs, boulders, rubble
  • Compatible with all major engines (and probably most minor ones!)
  • OBJ, GLFT, FBX exports included
  • Source blend file included
  • Godot Asset folder included: all pieces exported with a single shared material!
  • One unified texture atlas, change the look for the whole world at once
  • Split textures included for use with your favorite heightmap terrain
  • Extra billboard grass texture and skybox included

Try the Lite Kit for free!

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorFlynnCat Games
Tags3D, Godot, Low-poly, terrain, Unity, Unreal Engine

Purchase

Buy Now$19.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $19.99 USD. You will get access to the following files:

Mister Dungeon - Terrain Kit (Full) 102 MB

Download demo

Download
Mister Dungeon - Terrain Kit (Lite) (CC0) 13 MB

Comments

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Maybe I'm imagining it but wasn't there a custom importer script with this asset at one time? So when you imported the GLB/Blend file it would save all the objects as scenes? Is there a way I can get that script? I'm having a hard time finding anything helpful on google

i didn't publish it with the script, but i did use one to sort of split up the exported model into its component pieces. if i had to do it over again i wouldn't do it that way again, but i can show you the script i used:

https://github.com/reverendwolf/Mister-Dungeon

this should be public, it's the batch import script under the scripts folder

(1 edit)

Yes! Thank you for sharing that

You mentioned you wouldn't do it this way again - what would be your alternate workflow?

I've been using AssetPlacer and have found your terrain kit to be the easiest to work with

Mister Dungeon was the first thing I made using Godot and I had a lot of "doing it the Unity way" ideas about how things should work. Since working on this, I've found that just doing a batch export from Blender into individual glb's is the easiest. For myself, I tend to set Godot to handle my textures as "embedded uncompressed" since they're so small. I found a batch export plugin for Blender where I can just select all my pieces and hit a button to get them all spit out into individual, centered, scale applied, flb files. It's much easier handling on that end compared to the import script chopping it up for me.

This is pretty cool :)